Solo Queue Analytics

Playstyle analysis

knowledgeguy's profile

High-damage enabler · 32 games analyzed · mostly Top

Champion clustering

knowledgeguy's champions

Champion detail

Camille

Camille

High-damage skirmisher · family: High-damage skirmishers · 12 games · 50% win rate

Baseline: 28 rows (same champion).

AI coaching read

Champion recommendation

Sett
Sett
Top · 53% win rate
82% match · best

Shared strengths: damage, aggression

Teemo
Teemo
Top · 42% win rate
54% match

Shared strengths: damage

Quinn
Quinn
Top · 58% win rate
50% match

Shared strengths: damage, aggression

Why this champion?

Axis definitions

AxisWhat it measures
AggressionEarly takedowns, solo kills, kill participation, first bloods. High = fights early and often.
FarmingCreep score and gold per minute. High = income built on farm, scaling toward late game.
DamageDamage per minute and share of the team's total damage. High = the team's damage engine.
DurabilityFew deaths and little time spent dead. High = hard to kill or picks fights carefully.
VisionVision score per minute, wards cleared, control wards. High = fights the map, not just champions.
ObjectivesTurret damage, plates, turret takedowns, dragons and barons. High = converts leads into structures.
TeamplayHealing/shielding allies, crowd control, saves, picks set up with allies. High = enables the team.