Playstyle analysis
knowledgeguy's profile
High-damage enabler · 32 games analyzed · mostly Top
Champion clustering
knowledgeguy's champions
Champion detail
Baseline: 28 rows (same champion).
AI coaching read
Champion recommendation
Sett
Shared strengths: damage, aggression
Teemo
Shared strengths: damage
Quinn
Shared strengths: damage, aggression
Why this champion?
Axis definitions
| Axis | What it measures |
|---|---|
| Aggression | Early takedowns, solo kills, kill participation, first bloods. High = fights early and often. |
| Farming | Creep score and gold per minute. High = income built on farm, scaling toward late game. |
| Damage | Damage per minute and share of the team's total damage. High = the team's damage engine. |
| Durability | Few deaths and little time spent dead. High = hard to kill or picks fights carefully. |
| Vision | Vision score per minute, wards cleared, control wards. High = fights the map, not just champions. |
| Objectives | Turret damage, plates, turret takedowns, dragons and barons. High = converts leads into structures. |
| Teamplay | Healing/shielding allies, crowd control, saves, picks set up with allies. High = enables the team. |