Solo Queue Analytics

Playstyle analysis

ratline's profile

Map-controlling skirmisher · 545 games analyzed · mostly Jungle

Champion clustering

ratline's champions

Champion detail

Graves

Graves

Scaling carry · family: Scaling siegers · 96 games · 54% win rate

Baseline: 46 rows (same champion).

AI coaching read

Champion recommendation

Kha'Zix
Kha'Zix
Jungle · 7% win rate
64% match · best

Shared strengths: vision

Talon
Talon
Jungle · 40% win rate
39% match

Shared strengths: overall profile shape

Taliyah
Taliyah
Jungle · 46% win rate
36% match

Shared strengths: overall profile shape

Why this champion?

Axis definitions

AxisWhat it measures
AggressionEarly takedowns, solo kills, kill participation, first bloods. High = fights early and often.
FarmingCreep score and gold per minute. High = income built on farm, scaling toward late game.
DamageDamage per minute and share of the team's total damage. High = the team's damage engine.
DurabilityFew deaths and little time spent dead. High = hard to kill or picks fights carefully.
VisionVision score per minute, wards cleared, control wards. High = fights the map, not just champions.
ObjectivesTurret damage, plates, turret takedowns, dragons and barons. High = converts leads into structures.
TeamplayHealing/shielding allies, crowd control, saves, picks set up with allies. High = enables the team.