Playstyle analysis
Seven playstyle axes measured from every game, scored against the average player of the same rank and role (the other nine players in each lobby). 50 means exactly average; the shape of the polygon is the playstyle.
Parryable Flame's profile
Balanced all-rounder · 18 games analyzed · mostly Jungle
Where the champions live
Every champion seen in these lobbies, clustered into playstyle families (k-means over all seven axes) and placed by the two axes that matter most: scaling vs aggression. Parryable Flame's champions are the marked diamonds.
No champion clears the 7-game floor for Parryable Flame yet.
Champion recommendation
Champions Parryable Flame barely plays, ranked by how closely their measured playstyle (from everyone's games in these lobbies) matches Parryable Flame's own profile, within their main role.
Shared strengths: overall profile shape
Shared strengths: overall profile shape
Shared strengths: overall profile shape
Claude explains the match between Parryable Flame's measured playstyle and Warwick.
The seven axes, in plain language
| Axis | What it measures |
|---|---|
| Aggression | Early takedowns, solo kills, kill participation, first bloods. High = fights early and often. |
| Farming | Creep score and gold per minute. High = income built on farm, scaling toward late game. |
| Damage | Damage per minute and share of the team's total damage. High = the team's damage engine. |
| Durability | Few deaths and little time spent dead. High = hard to kill or picks fights carefully. |
| Vision | Vision score per minute, wards cleared, control wards. High = fights the map, not just champions. |
| Objectives | Turret damage, plates, turret takedowns, dragons and barons. High = converts leads into structures. |
| Teamplay | Healing/shielding allies, crowd control, saves, picks set up with allies. High = enables the team. |
Every stat is standardized within role before scoring, so a jungler's farm is judged against junglers and a support's damage against supports. The comparison population is the other nine players in each lobby, who are by definition players at this rank.