Solo Queue Analytics

Playstyle analysis

How each player's games compare with everyone else in their lobbies, who matchmaking puts at roughly the same rank. Scores run 0–100, with 50 the average. The tabs switch between Jackson and friends he plays with often.

Parryable Flame's profile

Balanced all-rounder · 26 games analyzed · mostly Jungle

Champion families

Every champion seen in these lobbies, placed by farming and aggression and grouped into families by overall playstyle.

Parryable Flame's champions

No champion clears the 7-game floor for Parryable Flame yet.

Champions to try

Champions Parryable Flame has barely played whose playstyle is closest to theirs.

Amumu
Amumu
Jungle · 40% win rate
87% playstyle match · best

Shared strengths: teamplay, aggression

Warwick
Warwick
Jungle · 31% win rate
72% playstyle match

Shared strengths: aggression, teamplay

Ivern
Ivern
Jungle · 38% win rate
72% playstyle match

Shared strengths: teamplay

Why the top pick?

Axis definitions

AxisWhat it measures
AggressionEarly takedowns, solo kills, kill participation, first bloods. High = fights early and often.
FarmingCreep score and gold per minute. High = income built on farm, scaling toward late game.
DamageDamage per minute and share of the team's total damage. High = the team's damage engine.
DurabilityFew deaths and little time spent dead. High = hard to kill or picks fights carefully.
VisionVision score per minute, wards cleared, control wards. High = fights the map, not just champions.
ObjectivesTurret damage, plates, turret takedowns, dragons and barons. High = converts leads into structures.
TeamplayHealing/shielding allies, crowd control, saves, picks set up with allies. High = enables the team.